PROGRAMMING CONTROL PROCESSES AND LOGIC ON THE STAGE OF A VIRTUAL AUDIENCE IN THE ARCHVIZ ENVIRONMENT

Authors

DOI:

https://doi.org/10.32782/IT/2024-3-13

Keywords:

virtual realism, ArchViz, Blueprint, Niagara

Abstract

The scope of application of virtual models of the final product has great potential for presentation to consumers. By offering an interactive exploration of the virtual classroom space, users can interact with and manipulate various elements of the environment, gaining a deeper understanding of the space and its potential use. The aim of the work is to present the process of practical implementation of the creation of an application of a virtual environment for architectural visualization of a university classroom using the Blueprint programming system. The methodology for ensuring the application of the development of the interactive application ArchViz, which allows you to explore the created virtual audience with the possibility of interactive interaction with all its main elements. The scientific novelty of the proposed solutions is determined by the fact that through the use of advanced features of Unreal Engine 5, such as a dynamic lighting system, real-time global lighting, and high-precision rendering capabilities, the ArchViz application achieves a new increased level of realism and interactivity in visualizing the virtual environment. Conclusions. The practical value of the study lies in the ability to comprehensively consider interior design options through virtual models without the need for physical reconstruction or presence in real space.

References

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Published

2024-12-06